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BluePrint's Design Philosophy

BluePrint Simulations was born from the desire to share our vision of what a simulator airport scenery should be from a pilot's point of view.  Contributions from groups like PMDG, FeelThere, PSS and LevelD have taken the flight experience to an unbelievable degree of realism and accuracy that any pilot can appreciate.  Groups like SimFlyers, SimWings and Aerosoft, FlyTampa, Imagine and many others have taken the ground experience to a new level also, providing increasingly realistic environments for the pilots to enjoy while on the ground.  From the early days of simFlyer's "Service Armada", their vision has diverged from our own as they have paid increasing attention to moving vehicles and animations that make the airport come alive.  As a pilot, however, I felt the need for increased realism in the airport itself, from runway and taxiway location to the look and feel of terminals and other building.

We did not embark in this adventure to improve or replace what other developers are already offering.  We are doing it to offer an alternative that satisfies our vision of what we want to encounter once we start the engines and taxi to the runway or when we land and taxi to the gate.  Our sceneries are for virtual pilots that spend 99% of their time flying and would like the few critical moments during departure and arrival to be experienced in "real" airports. 

Isn't it annoying to fly a great approach to find out that the runways has been "moved" to fit the custom-made ground layout?  Isn't it frustrating to hunt for a taxiway while trying to keep the aircraft on the centerline during a heavy cross-wind landing because the taxiways do not actually match the airport's diagram?   Isn't it annoying to try to find that gate that you know should be there where you left it the last time you visited the airport in real life?  If your answer to any of this questions is "yes", you are likely to enjoy our sceneries. 

If you are instead annoyed when you arrive at the gate and the ground crews are not ready to unload the baggage, or when you are ready to push back and you cannot see the jetway undocking, or when you know that an American 757 should be on the next gate ready to push back on its way to Orange County, then our designs are just not for you.  The needs of "Airport Simulation" enthusiasts are unlikely to be met by our designs.  There are no moving vehicles or animated jetways.  There are no advanced AI traffic operations.  What you will find is the "most realistic rendering of the airfield available today including runway and taxiway locations, terminal buildings and other structures as well as ground features such as freeway interchanges and bodies of water that you know should be there as you approach". 

If you are an AI fan or airport simulation enthusiast, you are likely to be familiar with Lee Swordy's AFCAD2 software and/or Project AI to mention just two of many options available to customize the airport environment.  If you are not interest in learn and use Gmax or 3DsMax to create your own terminals, perhaps you will appreciate our designs as great looking stages where you can create airport simulation masterpieces!

That being said, we will continue focusing on the airport.  Originally, we had decided to pursue airports with unique and recognizable structures like the new KRDU T2, KIND's new terminal and KIAD's iconic curved roof terminal.  Those are, however, difficult to find in our part of the world.  We, as Americans, tend to look for function before form.  In most other parts of the world, airport terminals are intended to reflect the country's technical achievements and ingenuity.  They are a way to say: You have arrived to a country of proud and creative people.  Impressive terminals with unique structures like Hong Kong's Kay Tak or Bangkok's Subarnabhumi or Dubai's, or Heathrow's T5, or Barajas' T4, or Beijing's, or Paris' CDG 2, or Osaka's Kansai, or ... are unlikely to be found in the US or other American (North and South) countries.  RDU's T2 and the new terminal at IND as well as JFK's new American and JetBlue terminals, Denver and Dulles are the exceptions.  Having completed RDU, IND and IAD, we have run out of options at this time.

We have now decided to focus on airports that have been neglected or that could use a significant improvement in performance with particular emphasis on FS2004 (the most popular Flight Simulator worldwide by a long shot)  without ignoring the slowly emerging popularity of FSX.  The complexity of widely requested airports like DFW, IAH, LAX, and MIA makes them impossible to render at the level of detail that we seek.  Fortunately, excellent renditions are already available at least for FS2004.  There are, however, numerous airports needing attention.  We have already made numerous changes to our plans and schedules to fulfill the wishes of our loyal customers.  We will continue to do so.  Every once in a while we will fulfill our own wishes with airports dear to our hearts.  We hope you enjoy them as much as we do while exploring a world that goes well beyond the major airlines' major hubs.

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