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Scenery Description
Scenery Features
FS2004 Documentation
FSX Documentation

The scenery is offered in two versions sold separately, one for FS2004 and another for FSX.
Each version is sold for US$ 15.00

Dallas love field is one of Southwest Airlines main hubs, and continues to serve as the Dallas “downtown” airport. The historic relevance of Dallas Love Field cannot be overemphasized. Its development as a major airport began with the dawn of the jet age, and it has served as a main hub for numerous airlines including American, Delta, Braniff and Southwest. Overshadowed by the mighty DFW, Dallas Love Field has seen little or no development over the last few decades, with the exception of the addition of two parking structures. In fact, some of the historic terminal buildings have already been removed. Nonetheless, KDAL is a major hub for business aviation and essential to the Dallas area.

Three concourses radiate from the main terminal building. All are additions to the original terminal complex. The East Concourse was one of the most celebrated terminals of its time, and was built to host Braniff’s operations. Only a small portion remains of the original concourse known as the Braniff Terminal. Two gates are still in use by Continental and American regional operators. The West Concourse was expanded to serve as American Airlines hub. It now has 14 jetway-equipped gates and serves as one of Southwest Airlines busiest hubs. The North Concourse was the original Braniff hub. Once Braniff moved to the new East Concourse, a portion of the North Concourse was remodeled with the addition of a second floor to enable the operation of jetway-equipped gates and served as a hub for Delta Airlines. Most of it was never improved however, and today remains as a testament to the days when boarding involved a walk on the tarmac and the possibility of admiring the beautiful aircraft you were about to fly in.

  • Custom-made, optimized Gmax models of the terminal and three concourses, air traffic control tower, numerous general aviation facilities, and other service buildings within the airport grounds
  • Custom-made, optimized textures for all Gmax generated buildings. In the FSX version, reflective effects were used in the textures of all major buildings
  • Custom-made, high-resolution photo real ground textures in and around the airport including water effects and depicting seasonal changes
  • Accurate runway and taxiway layouts, including detailed markings and signs
  • Three levels of scenery complexity and detail:
    • NORMAL complexity includes terrain texturing, autogen vegetation, airport layout with taxiway signs and basic navigation equipment models (actual localizer and glide slope radio signals are available regardless of the scenery complexity setting), most buildings within the field’s boundaries including the four terminals, the air traffic control tower and general aviation, cargo and maintenance facilities
    • VERY DENSE complexity adds detailed instrument approach lighting system models, static ramp vehicles (optional) and infield trees (optional)
    • EXTREMELY DENSE complexity adds elevated airport access roads. EXTREMELY DENSE complexity setting is recommended for computer systems equipped with advanced CPUs (Intel Core2 Quad) and video rendering resources (nVidia GeForce 8000 series or better). For suggested hardware configuration see below
  • Custom-made, advanced AI mapping file including realistic gate and parking spot assignments*

* AI parking spots were fitted to accommodate specific aircraft models (including default MSFS aircraft) and we cannot guarantee that they will accommodate your favorite AI models. Customization and tweaking of the AI mapping file will most likely be necessary. Most gates were assigned to airlines operating at KDAL in the most accurate configuration possible based on information available to the public. Parking spot specs and gate assignments are available in the enclosed documentation.

Software Compatibility:

FS2004 (FS9) or FSX and Windows XP, Windows Vista or Windows 7 (All versions)

Hardware Requirements:

BluePrint Sceneries are designed to work properly in today’s average computer.  For optimum performance while taking advantage of most scenery features we suggest the following hardware configuration:

For the FS2004 version:

  • Intel Core 2 or Core Duo CPU or better  (6400 @ 2 x 2.13 GHz fully tested) 
  • 4 GB RAM (fully tested)
  • nVidia 7000 series video processor  with 256-bit memory interface and 512 MB dedicated video memory or better (nVidia GeForce 7950 GT  fully tested).  nVidia 8000 series video processor may be required for best performance when using the EXTREMELY DENSE scenery complexity setting (nVidia GeForce 8800 GT fully tested)

For the FSX version:

  • Intel Core 2 or Core Duo CPU or better  (6400 @ 2 x 2.13 GHz fully tested)
  • 4 GB RAM (fully tested)
  • nVidia 7000 series video processor  with 256-bit memory interface and 512 MB dedicated video memory or better (nVidia GeForce 7950 GT  fully tested).  nVidia 8000 series video processor may be required for best performance when using the EXTREMELY DENSE scenery complexity setting (nVidia GeForce 8800 GT fully tested)
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