KLAX
KLAX
FSX Screenshots
FSX Screenshots
FS2004 Screenshots
Scenery Description
Scenery Features
FS2004 Documentation
FSX Documentation

Scenery release date: 2011.02.08

The scenery is offered in two versions sold separately, one for FS2004 and another for FSX.
Each version is sold for US$ 17.50

Current Version: 1.4
Publication Date: 2013.03.13
Download free upgrade to v1.4 here.

BluePrint Simulations version of KLAX is by far the most detailed and accurate rendition ever attempted for this important airport. Being our home airport, we spared no effort to achieve the highest level of detail possible. All nine terminals and the west remote gates are depicted exactly as they exist today. Version 1.4 adds the American Eagle remote terminal and an updated, highly accurate rendition of the Tom Bradley International Terminal new concourse. The new concourse is due to enter oprations in late 2013. The air traffic control tower, the iconic LAX theme building and the old tower (now the airport’s administration building) are rendered at the highest level of detail possible as well. Ultrahigh resolution textures are used throughout the terminal complex to enhance the sharpness of the details.

The scenery also depicts other structures located within the terminal complex such as numerous parking structures and elevated roads as well as most of the general aviation facilities located within the airfield boundaries. There are three general aviation areas at LAX. West of the terminal complex there are maintenance facilities for American, Continental (United), US Airways, Qantas and FedEx. The fuel storage facility and the brand new fire station are also located in this area. The area just east of the main terminal complex includes Delta and United maintenance facilities as well as numerous airfreight and service buildings. The main airfreight complex, a FedEx package handling facility, two general aviation terminals and many other airfreight and general aviation buildings are located along the southern edge of the airfield. In addition, the scenery includes numerous buildings located outside the airport boundaries (along Century Boulevard) that are essential components of the environment encountered during final approach to LAX from the east.

The runways and taxiways are configured and labeled according to current official airport diagrams incorporating the numerous changes that have taken place over the last few months. New or modified components include the relocated runway 7R/25L; taxiway H added between the two south runways; taxiway R linking the north and south areas of the field; and a long-term parking ramp located along taxiway R. Other recent changes to the taxiway layout include extensive modifications to the taxiways near the departure end of runway 24L, the extension of taxiway D toward the west and, of course, the removal of taxiways S and Q in order to accommodate the new TBIT concourse.

Design Considerations:

  • A few of the structures located along the south boundary of the field including the old terminal building located just east of the FedEx facility were omitted and there are no plans to add them in the near future.
  • The inability to manipulate the terrain elevation at the required level of detail prevented us from accurately depicting the Sepulveda Blvd underpass.
  • Custom-made, optimized Gmax models of the entire facility including: ten distinct terminals; the parking structures and elevated access roads located between the terminals; the air traffic control tower and the iconic LAX theme building; numerous buildings and landmarks located along Century and Lincoln Blvd; and a significant fraction of the general aviation, aircraft maintenance and cargo facilities within the field’s boundary.
  • Custom-made, high-resolution textures for all Gmax generated models including transparency effects.
  • Custom-made, high-resolution photo real ground textures depicting seasonal changes and carefully blended with the surrounding terrain.
  • Accurate runway and taxiway layout, including detailed markings and signs.
  • Realistic taxiway and ramp markings and ramp illumination effects
  • Two levels of scenery complexity and detail:
    • NORMAL complexity includes terrain texturing, autogen vegetation, airport layout with taxiway signs and basic navigation equipment models (actual localizer and glide slope radio signals are available regardless of the scenery complexity setting), most buildings within the field’s boundaries including the terminals, the air traffic control tower and cargo and maintenance facilities.
    • VERY DENSE complexity adds detailed instrument approach lighting system models, animated runway intersection lighting, static ramp vehicles (optional), and numerous landmarks adjacent to the airport.
  • Advanced, custom-made AI mapping file including realistic gate and parking spot layout as well as airline gate assignments. A basic AI mapping file without gate assignments is also available as an option
  • BluePrint Simulations sceneries are not compatible with FSX default animated service vehicles

Software Compatibility:

FS2004 or FSX and Windows XP, Vista, 7 or 8 (All versions)

Software Compatibility:

FS2004 (FS9) or FSX and all versions of Windows XP, Vista, 7 or 8

Hardware Requirements:

For FS2004 (FS9)

  • Intel Core Quad CPU or better (Q9300 @ 2.50 GHz fully tested)
  • 4 GB RAM (fully tested)
  • nVidia 9000 series video processor with 256-bit memory interface and 512 MB dedicated video memory or better (nVidia GeForce 9800 GT fully tested)

For FSX

  • Intel Core i5 or better (Core i7-950 @ 3.07GHz fully tested)
  • 4 GB RAM (fully tested)
  • nVidia GeForce GTX 400 series* video processor or better (nVidia GeForce GTX 470 fully tested). Dual current generation nVidia* or ATI video processor in SLI or Crossfire configuration may be required for best performance when using the EXTREMELY_DENSE scenery complexity setting (2 X nVidia GeForce GTX 470 in SLI configuration fully tested)

Note: No measurable frame-rate degradation was observed using the hardware specified above as “fully tested”.

* BluePrint Simulations sceneries are designed and tested using nVidia GPU’s exclusively. For Current generation video card specifications visit nVidia.com. For ATI video card specifications visit ati.com

Airport Information

Location:
33 ° 56.55'N
118 ° 24.43'W

Elevation:
125 ft (38 m)

Runways:
6L/24R
8925 x 150 ft (2720 x 45 m)
6R/24L
12091 x 150 ft (3685 x 45 m)
7L/25R
10000 x 150 ft (3048 x 45 m)
7R/25L
11095 x 200 ft (3382 x 60 m)

Passenger Terminals:
Tom Bradley Intl Terminal (TBIT)
Terminal 1 (Southwest/US Airways)
Terminal 2
Terminal 3
Terminal 4 (American)
Terminal 5 (Delta)
Terminal 6 (Alaska)
Terminal 7 (United)
Terminal 8 (United)

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