Recent Updates:

KDTW v1.2.x free upgrade (01/09/2012
KMCO v1.4.x free upgrade (01/05/2012
SAEZ v2.1.x upgrade (10/01/2011)

News

January 12, 2012

We are proud to announce the release of our KJFK, New York - John F. Kennedy Intl Airport scenery. The scenery is available in two versions (FS2004 or FSX) sold separately at an adjusted price of US$ 25.00 each due to the complexity of the airport and the time required to develop the scenery. We invite you to visit the KJFK product page for a detailed description, features and documentation as well as numerous screenshots. We request that you read carefully and understand the hardware requirements for this scenery published in the "Scenery Features" section of the KJFK product page, especially for the FSX version. Please be aware that this scenery and the surrounding default scenery for the Manhattan area are extremely complex so our product is not suitable for every computer. If you have experienced any display or frame-rate issues at all with any BluePrint Scenery in your current computer, we strongly suggest that you refrain from purchasing this scenery because absolutely no refunds will be issued for any reason including poor display performance (frame rates).

We also published a small update for our KDTW scenery. The upgrade to version 1.2.x is available for free to all KDTW v1.1.x owners and can be downloaded here. This update adds taxiway G between runway 9L/27R and taxiway F. It also corrects various gate numbering issues in Concourse A.

January 05, 2012

We decided to start 2012 with a significant update for our KMCO, Orlando Intl Airport scenery. The upgrade to version 1.4.x is free to all KMCO version 1.1.x owners and can be downloaded here. Details regarding the update can be found in the KMCO product page. Highlights include new AFCAD files as well as reconfiguration and rebranding of airline gates and jetways to reflect JetBlue's move to Airside 1, AirTran’s move to Airside 2 and Virgin America's new gates at Airside 2.

Release of our new KJFK scenery will happen in January. To answer numerous questions from our customers, the FSX version of our KJFK scenery will require high-end computers equipped with current-generation video display adapters, preferably in SLI or Crossfire configuration. The need for upgraded graphics resources is due primarily to the toll imposed by the very dense default scenery covering Manhattan which is clearly visible during approach to every JFK runway. In the absence of the Manhattan skyline, performance of our scenery is similar to that of our KDFW, KIAD and KLAX sceneries. On the other hand, who would want to fly into JFK without Manhattan’s skyline? We have in fact added to it by including a finished version of the “Freedom Tower” to honor those fallen during the September 11, 2001 vicious attacks.

December 20, 2011

Having completed all stages of development and testing, our version of New York’s John F. Kennedy Intl Airport (KJFK) will be available for sale in early 2012. This scenery is by far the most detailed and accurate rendition of one of the World’s most important airports, including its seven active terminals and the great majority of maintenance and general aviation facilities located within the field boundaries. It is designed to work in high-end computers, requiring the level of graphics display resources available in the current generation of nVidia and ATI adapters.

We take this opportunity to thank all our customers for supporting us in 2011 and to wish every one of you a successful and rewarding 2012

October 01, 2011

We are pleased to announce the release of our SAEZ, Buenos Aires - Ezeiza Intl Airport version 2 scenery. SAEZ v2 is available only as an upgrade to BluePrint's SAEZ-SVMI scenery package owners and a valid installation of SAEZ version 1 is required for the successful installation of version 2. The upgrade is not free because a significant fraction of the major changes included in version 2 are not simply upgrades to the original version 1 scenery but new components that required a comprehensive development effort. Please find details and numerous screenshots of the new scenery here.

SAEZ v2 is entirely new, featuring our latest modeling and texturing techniques and bringing our version of this important airport to the same level of detail, quality and performance of our newest products. It also incorporates all major changes that have taken place at SAEZ since the publication of the original scenery, the most significant being the initial stages of a brand new terminal. The first portion of a new concourse was completed in July 2011, replacing the former B gates with eight new ones and becoming Aerolineas Argentinas' hub for domestic and international operations at Ezeiza. The second stage currently under construction will complete the new concourse. SAEZ version 2 includes a detailed model of the entire concourse with only the first stage gates being usable. Free updates will be published as new stages are completed in real life.

June 8, 2011

We are releasing today our KDTW, Detroit Metropolitan Airport scenery for FS2004 and FSX. KDTW is by far the scenery most often requested by our customers so we are very pleased to be finally in a position to offer the most current and detailed version of this fascinating airport. Detroit Metro features the newest terminal complex of any major airport in the United States, the second longest terminal structure ever built (over 5000 ft), and the largest concourse designed exclusively to accommodate regional/commuter traffic while offering jetway boarding at nearly every gate. Some of those attributes make DTW's McNamara terminal one of the most challenging from a scenery-design point of view due to the extremely high density of aircraft parking positions and the corresponding jetways and static service equipment that surround it. Fortunately, the newer generation of graphics display adapters available in today's average computer is more than adequate to handle without a significant sacrifice in performance the level of complexity that we used to reproduce the facility.

The scenery is available in two versions sold separately, one for FS2004 and another for FSX. It may now be purchased from this web site and, after a 24-hour prerelease period, it will also be available from simMarket.com, the only authorized retailer for our sceneries. Numerous screenshots, documentation, a detailed description and a list of features and design considerations for this scenery are available are available in the KDTW page.

April 18, 2011

We are proud to announce the publication of our newest scenery, KIAD Washington - Dulles Intl airport Version 2. This scenery is available as a free upgrade to all KIAD version 1 owners. It is an entirely new product that incorporates our latest modeling and texturing techniques, bringing our all-time best selling scenery to the level of quality and performance that characterizes our most recent releases. It also includes the numerous changes and improvements that have taken place at Dulles since the release of the original KIAD scenery almost four years ago. Please visit the KIAD page where you will find a detailed description of the scenery, a list of features and numerous screenshots.

KIAD version 2 will only be available as an upgrade. You must already own or purchase KIAD v1 to take advantage of this upgrade. The upgrade is specific to the version of the scenery that you own, FS2004 or FSX. The correct version of the original scenery (FS2004 or FSX) must be located in the folder created during its installation for the version 2 upgrade installers to work. KIAD v2 is a comprehensive upgrade that supersedes all previous updates and upgrades.

February 8, 2011

We are pleased to announce the release of our KLAX, Los Angeles International Airport scenery. The scenery is available in two versions sold separately, one for FS2004 and another for FSX. Please visit the KLAX page where you will find a detailed description of the scenery, a list of features and numerous screenshots.

We are celebrating BluePrint Simulations’ fourth anniversary by offering the most detailed and accurate rendition of our own hometown airport. Thanks to the evolution of our distinctive modeling and texturing techniques, we have been able to capture every detail of this highly complex airport including each one of the ten unique terminals and other iconic structures such as the LAX theme building and the characteristic control tower. Our scenery also incorporates the most recent and important airfield changes including runway 7R/25L accurately positioned in its new location and the addition of various new taxiways. We also offer a glimpse into the future by adding a preliminary version the new international concourse currently under construction.

As LAX prepares to celebrate the fiftieth anniversary of its central terminal complex, we dedicate this scenery to the people struggling to fulfill the dream of transforming this aging facility into a 21st century airport worthy of one of the few truly world-class cities.

January 18, 2011

Our next scenery, KLAX Los Angeles International airport, has completed all the stages of testing and debugging and will be released in the very near future.

Why LAX? The primary reason is simple, KLAX is our home airport and we are now in a position to showcase it at the level of detail and accuracy that distinguishes BluePrint sceneries. Of more global interest is the fact that KLAX is undergoing long-overdue improvements that will entirely transform the international facilities of the most important US gateway to the Far East. A brand new, state-of-the-art concourse currently under construction that will be attached to the newly renovated Tom Bradley International terminal will finally offer a travel experience worthy of our city. The new "terminal" is part of an ambitious redevelopment program that, if brought to life, will once again transform this classic airport originally designed at the dawn of the jet age. Other recent changes included in our version of KLAX are the relocated southernmost runway (7R/25L), a new taxiway designed to substantially improve the airport's safety by separating the two south runways, and a new taxiway linking the north and south sections of the field that started the renovation process by making room for the new international and its planned satellite concourses.

With ten unique terminals, KLAX is by far our most complex scenery and it is meant to offer the most detailed and accurate rendition of this iconic airport by taking advantage of the graphics display resources available in today's computers. The home-court advantage and an intimate knowledge of facilities enabled us to capture LAX's true character and offer a scenery that will clearly stand out. Screenshots and a detailed list of features will be published as soon as they become available.

October 1, 2010

BluePrint Simulations is proud to announce the release of our KIAH, Houston Intercontinental Airport scenery. The scenery portrays the airport at an unprecedented level of detail and accuracy. It includes five passenger terminals, the air traffic control tower, two cargo terminals, Continental's (United's) maintenance complex and most general aviation facilities. The scenery is available in two versions sold separately, one for FS2004 and another for FSX. Please visit the KIAH product page where you will find numerous screenshots and a detailed description of the scenery features.

August 20, 2010

Two new upgrades are now available for download, KMCO v1.3.x and KBOS v1.3.x. The upgrades include reformatted 3D models and terrain textures and are expected to improve the graphics display performance of the sceneries in FS2004 and FSX. They also correct various texturing issues and incorporate most of the changes that have taken place at the real airports over the last few months (including some significant changes in the taxiway network at KBOS). Please visit the corresponding product page for a list of the changes and improvements included in the upgrades. The upgrade installers can be downloaded here.

We also published the beta version of the reformatted terrain textures for KIAD to be included in the upcoming version 2 of the scenery.

August 06, 2010

Critical airfield changes that have taken place in recent months at Cleveland's Hopkins airport are prompting us to publish an interim upgrade for our scenery (to version 1.4) a few months ahead of the major overhaul to be published as KCLE version 2. The changes included in this upgrade are the extension of runway 6R/24L (to 9955 ft); the decommissioning of runway 6C/24C which is now taxiway C; and the relocation of the 24L and 24R thresholds to avoid intersecting runway 10/28. We also took advantage of this opportunity to incorporate reformatted terrain textures and optimized ILS equipment models in order to improve the scenery's graphics display performance.

We are also pleased to announce that KIAD version 2 is in the final stages of development and testing, and that it will be available in the coming weeks to all version 1 owners as a free upgrade. KIAD v2 is a comprehensive overhaul of our most popular scenery that will incorporate not only all the changes and improvements that have taken place at Dulles, but also all the design skills that we have acquired since the scenery's release almost three years ago. With new 3D models for all major components of the scenery and reformatted terrain textures, we expect a significant improvement in graphics display performance in both FS2004 and FSX, especially during takeoff, approach and landing.

KIAD v2 will be the fourth major free upgrade to be published this year (after CYUL, KDAL and CYYZ) and once again we are sparing no effort to bring one of our oldest sceneries to our current standards of quality and performance. While we continue to develop new and exciting sceneries (we expect two major releases before the end of the year), we are also honoring our commitment to upgrade our older products free of charge. In addition to the new versions of KIAD and KCLE, we are currently working on performance updates for KMCO and KBOS and a major upgrade for KIND.

June 19, 2010

We are pleased to announce the publication of the version 1.2.x free upgrade for our CYYZ, Toronto - Pearson Intl. scenery. This is a comprehensive upgrade aimed at fine-tuning the overall look and feel of the scenery and improving its overall display performance in both FS2004 and FSX. The upgrade installers are available for download here.

May 28, 2010

We are pleased to announce the release of our KDFW, Dallas - Fort Worth International Airport scenery.  For details and purchase information please visit the product page

Please realize that: 1) Due to the extreme complexity of this airport and the amount of time it took to produce the scenery, a significant price increase was applied to this scenery only. The product is offered in two versions sold separately. There is no discount for an upgrade from the FS2004 version to the FSX version; 2) KDFW is by far the most complex scenery that we have ever attempted. We are, however, quite pleased with the results as better than reasonable performance was achieved in today's average computer without sacrificing the level of detail and accuracy that characterizes our products. It is imperative that you read and understand the hardware requirements that are included in the scenery description before purchasing this scenery. This scenery is most definitely not for you if your computer is a laptop, an unimproved/basic model of any age (i.e. basic graphics display capabilities) and/or older than 6 months!

With seven active runways, three traffic control towers, five large terminals and well over 150 jetway-equipped boarding gates, KDFW is simply massive. Despite never being a "major" international gateway, it has ranked among the top 10 busiest airports in the world every year since its opening back in the 1970's. DFW has managed to maintain its status even after Delta's departure from terminal E a few years back. This is due entirely to the continuously increasing number of domestic and international destinations offered by American Airlines and its regional subsidiaries which now occupy four of DFW's five terminals.

DFW's terminals were originally designed to minimize the parking/curbside-to-boarding gate distance, a unique concept among major airports at the time. While clearly benefiting departing local travelers, it was also a nightmare for the great majority of users including locals arriving at gates located far away from their original departure gate and most importantly those connecting between flights at American Airline's main transcontinental hub. An ineffective people mover and the lack of other means of "indoors" transportation resulted in simply unreasonable walking distances for most passengers. Fortunately, KDFW has been able to evolve in order to better fit its role as the quintessential airline "hub". A new elevated train connecting all five terminals not only offers a quicker and less physically demanding way to reach your departure gate, but it has also become DFW's most easily recognizable architectural feature. With its metamorphosis completed and the addition of a modern and definitely more attractive international terminal, KDFW's role as a key component of the US air transportation network is assured for the foreseeable future.

February 6, 2010

We have just published a comprehensive free upgrade for our "KDAL, Dallas Love Field" scenery. The long-overdue upgrade includes numerous major improvements meant to bring this scenery -our second release published nearly three years ago- to our current standards of quality and performance. The most noticeable improvements include entirely new ground textures carefully blended with the surrounding terrain, displaying water effects and seasonal changes, and formatted for each specific version of the simulator; entirely new and more accurate Gmax models for all airfield equipment components (approach light fixtures, runway threshold light fixtures, and taxiway hold-short warning light fixtures); entirely new ramp illumination fixtures and effects; relocated taxiway signs and markings; improved ramp markings at all airline gates; entirely new Gmax models for most major GA and maintenance hangars employing significantly more efficient texturing techniques; refined and optimized Gmax models for the main terminal, the control tower and the west concourse (Southwest's concourse); and fine-tuned AFCAD files.

We want to take this opportunity to ease the concerns expressed by some of our most loyal customers regarding the lack of information about our upcoming releases. We want to assure you that our agenda is full until at least 2012 with a line up of sceneries that includes many exciting and remarkable airports. For a variety of reasons not worthy of any discussion we have decided to keep our plans to ourselves from now on. Please do not hesitate to share your wishes with us though. As you will eventually will find out, we have most definitely been listening.

Please read:

Currently, our products do not offer animated jetways (jet bridges) or service vehicles. We do not expect this fact to change in the near future. Animated jetways and vehicles are not a priority in our designs. We rather dedicate precious system resources to achieving the highest possible level of detail regarding essential airport features and graphic accuracy. With over eighteen (18) years of flight simulator experience, we consider our knowledge of flight simulator scenery add-ons to be excellent. We have purchased and experienced products from every single developer that has ever published their work as well as most developers that have kindly offered their products as freeware. We know exactly how our products compare to other products, including artistic quality, technical accuracy, and product features. We are quite aware that our sceneries lack some animated features and, in most cases, they are incompatible with default versions of such animated features (specifically animated vehicles and jetways in FSX). If such features are critical to you, please select sceneries by other developers that may be more likely to satisfy your wishes.

Scenery Features
Our Design Philosophy
Our Commitment to Quality
Purchase Information

BluePrint sceneries are uniquely designed, advanced add-ons for the Microsoft Flight Simulator. They are intended to satisfy the needs of experienced pilots and offered in two versions developed and sold separately, one for FS2004 (FS9) and another for FSX.

Our sceneries are designed following a few simple premises:

  • We seek to achieve the highest level of aeronautical and geographical accuracy in order to provide the experienced pilot with the opportunity to apply real-life operational and navigational techniques during taxi, takeoff, departure, approach and landing procedures even during CAT III instrument flight (IFR) conditions.
  • In addition, we seek to render the primary components of the airport environment at the highest level of detail possible for the corresponding version of the flight simulator. We employ unique design techniques that enable us to render each component, particularly passenger terminals, at an unprecedented level of accuracy that in most cases permits one-to-one comparison to the real structure down to the number of windows between two boarding gates. This level of detail is, however, limited to the visible portions of the structures by accessibility to detailed information, the most obvious exception being the ground-level airside facilities in most passenger terminals. As much as we dislike the idea, artistic liberties must be taken to fill gaps left by lack of information.
  • The primary (or essential) components of the airport environment are, in our opinion, runways including the corresponding visual navigational aids, taxiways, signage, passenger and cargo terminals, and the air traffic control tower.
  • We give priority to the accurate location and orientation of gates, including jetways and aircraft parking positions, at the passenger terminals over all other features including the complex animations required by moving jetways and vehicles as well as advanced parking alignment aids. Unfortunately, the use of default animated jetways and vehicles is simply impossible at this time as is the possibility of customizing the individual components for each gate.
  • There are two significant, yet intended, deviations from ideal accuracy in "all" our sceneries. First, we add or modify some features of the airfield in order to enhance, and in some cases enable, the pilot's positional awareness that is inherently limited by the simulator environment. These items include countdown distance signs for all runways, flashing lights at all taxiway/runway interceptions, and oversized parking spot alignment aids. Second, we incorporate the latest airport features including those under development such as new runways and passenger/cargo terminals. Interestingly, the ability to peek into and experience the future is, second to their "accuracy", one of our sceneries' most popular features.
  • BluePrint sceneries are purposefully designed to be highly customizable. Their modular design is intended to provide the user with the opportunity to add or remove features at will. Each module is contained in a separate file and every file is labeled is such a way as to allow easy identification of its contents. Features/components can be easily removed by disabling the corresponding file. This can be accomplished by moving the file to a scenery-inactive location or by changing the file label extension. Consequently, items such as terminals, concourses, jetways, GA areas, static vehicles, trees, etc. can be easily removed or added to fit individual needs. No secret codes and cryptic labels are used. While this approach makes our sceneries significantly more vulnerable to piracy and theft, we truly believe that our customers deserve nothing less. As long as the customer has the knowledge and skills necessary to add or modify scenery components, our sceneries are not only designed for but in fact expected to be customized to fit his or her needs.

BluePrint Simulations was born from the desire to share our vision of what a simulator airport scenery should be from a pilot's point of view. Contributions from groups like PMDG, FeelThere, PSS and LevelD have taken the flight experience to an unbelievable degree of realism and accuracy that any pilot can appreciate. Groups like SimFlyers, SimWings and Aerosoft, FlyTampa, Imagine and many others have taken the ground experience to a new level, providing increasingly realistic environments for the pilots to enjoy while on the ground. From the early days of SimFlyer's "Service Armada", their vision has diverged from our own as they have paid increasing attention to moving vehicles and animations that make the airport come alive. As a pilot, however, I felt the need for increased realism in the airport itself, from runway and taxiway location to the look and feel of terminals and other building.

We did not embark in this adventure to improve or replace what other developers are already offering. We are doing it to offer an alternative that satisfies our vision of what we want to encounter once we start the engines and taxi to the runway or when we land and taxi to the gate. Our sceneries are for virtual pilots that spend 99% of their time flying and would like the few critical moments during departure and arrival to be experienced in "real" airports. Isn't it annoying to fly a great approach to find out that the runway has been "moved" to fit the custom-made ground layout? Isn't it frustrating to hunt for a taxiway while trying to keep the aircraft on the centerline during a heavy cross-wind landing because the taxiways do not actually match the airport's diagram? Isn't it annoying to try to find that gate that you know should be there where you left it the last time you visited the airport in real life? If your answer to any of these questions is "yes", you are likely to enjoy our sceneries. If you are instead annoyed when you arrive at the gate and the ground crews are not ready to unload the baggage, or when you are ready to push back and you cannot see the jetway undocking, or when you know that an American 757 should be on the next gate ready to push back on its way to Orange County, then our designs are just not for you.

The needs of "Airport Simulation" enthusiasts are unlikely to be met by our designs. There are no moving vehicles or animated jetways. There are no advanced AI traffic operations. What you will find is the most realistic rendering of the airfield available today including runway and taxiway locations, terminal buildings and other structures as well as ground features such as freeway interchanges and bodies of water that you know should be there as you approach. If you are an AI fan or airport simulation enthusiast, you are likely to be familiar with Lee Swordy's AFCAD2 software and/or Project AI to mention just two of many options available to customize the airport environment. If you are not interesting learning to use Gmax or 3DsMax to create your own terminals, perhaps you will appreciate our designs as great looking stages where you can create airport simulation masterpieces!

As we once again renew our commitment to press ahead, we do it with the firm conviction that our original motivation remains strong and true.

At BluePrint Simulations we are committed to producing scenery add-ons for the Microsoft® Flight Simulator of the highest-quality possible. We are also very proud to stand behind each and every one of our products because we truly believe that, at the time each scenery was released, it reflected our very best effort and its quality was limited by our design resources and not by our lack of dedication and passion for both aviation and the flight simulation hobby. We do, however, realize that no software developer's product is flawless, and that there is always a need for enhancements and upgrades

Consequently, we will continue to offer free fixes and upgrades with the sole intention of maintaining an even level of quality across all our product line regardless of the release date of each individual scenery. Currently we spend about 25% of our time working on scenery upgrades. Unlike most flight simulator add-on manufacturers, the release of our products does not mean the end of the design effort. With each new scenery, we introduce new features and we learn and discover new techniques. This effort has been particularly evident in the design of replacement ground textures, transparency effects and ground markings. Less evident are huge improvements in design and texturing efficiency and have enabled us to steadily increase the complexity of our sceneries.

While we continue to discourage destructive criticism and unfair or superfluous comparisons with other designers, it is no small measure thanks to our customer's constructive criticism and feedback that we have been able to identify areas in need of refinement or improvement. In most cases, feedback from a singe customer has sparked countless hours of development and the incorporation of new or improved features in the subsequent sceneries as well as in the upgrades for older ones.

The bottom line is that we will never be satisfied with the quality of our products. So we invite you to visit our web page frequently. You ever know what new improvements you will find. Please note that we now highlight the release of new upgrades along with the release of new sceneries at the very top of this page.

OnDuty Support Systems, LLC of Camarillo, CA is the sole proprietor of the BluePrint Simulations brand and all of the rights associated with its authorship, sales and distribution. BluePrint Simulations sceneries are sold directly from this web site. The purchase transaction and scenery installer delivery is handled by BMT Micro, Inc of Wilmington, NC on behalf of OnDuty Support Systems, LLC. BMT Micro, Inc is in no way responsible for the contents of our sceneries and does not provide any kind of technical support for our products. Any questions or concerns regarding order placement, processing and/or fulfillment should be addressed to orders@bmtmicro.com.

In addition, the full series of sceneries can be purchased from simMarket.com. Starting May 1, 2011, BluePrint Simulations sceneries will be available for sale on this web site and simMarket.com exclusively. Any individual possessing a copy of any of our sceneries that was obtained from any source other than this web site or simMarket.com after May 1, 2011 is in violation of the product's license agreement and all applicable US copyright laws. Those individuals will be reported to the FBI to be prosecuted to the full extent of the law. Sceneries purchased or downloaded from any other web site or software store, unless authorized in writing by Blueprint Simulations or OnDuty Support Systems, LLC, are considered pirated copies.

Please read the Customer Support and Product Return policies before purchasing any BluePrint Simulations product from this web site or any other internet retailer. The return policies for purchases made directly from this web site can be found in the support section or by clicking here.

All customers are required to read the End User License Agreement before installing any BluePrint Simulations product. By installing the scenery in your computer you agree with all the terms and conditions contained in the End User License Agreement. We do not claim or in any way guarantee that our sceneries will work properly in every computer system or that they will be compatible with any third party Microsoft® Flight Simulator add-on. BluePrint Simulations sceneries are designed to work properly within the FS2004 or FSX version of the simulator running under the Windows XP, Vista or 7 (32bit or 64bit versions) operating systems. BluePrint sceneries are designed to replace the unmodified default sceneries included with the simulator. We do not test or offer technical support for the sceneries when the area of the default scenery to be replaced has been previously modified by a third party add-on in any way including terrain elevation meshes and/or terrain texture replacements. Our sceneries are designed to support any "properly formatted" AI traffic within the well established limitations of each version of the simulator. BluePrint Simulations sceneries cannot be de-compiled, reverse engineered, modified or in any way altered without written permission from an OnDuty Support Systems LLC officer.

Statement on software piracy

The thought that, simply because you are not likely to be caught, it is ok to steal software is perhaps the most widespread misconception of all times. This fact, however, does not make it less of a crime committed against fellow human beings that, for the most part, are simply trying to make a living to put food on their children's table and shelter over their children's heads. Some out there, however, just seem incapable of grasping the idea that "software" is the fruit of someone else's hard work, dedication and creativity. I wonder how they would feel if a criminal were to surprise them in a dark or isolated area of town and, simply because the criminal was not likely to be seen by any one, took their paycheck - for most the tangible fruit of their hard work and dedication. The truth is that there are a huge number of people that choose to steal. Those people are labeled criminals by society and punished when caught. The interesting fact, however, is that those of you that choose to steal software fail to identify yourselves with those "real" criminals that you would not hesitate to put away for a very long time if you were a victim of their crime.  If that was not sad enough, some go as far as to feel insulted by this statement.  It is simply laughable that they dare to complain about it and believe that their opinion will have any meaning or value to us! All we can do is feel sorry for them and hope that some day they will grow up, take a good look at themselves in the mirror and feel as ashamed of themselves as we feel proud of our work...

I have been told by some that, because my sceneries are not perfect, they are "entitled" to download and use them at will. In other words, it appears to be their opinion that my products are worth what they are paying, nothing! Being worthless makes them common property thus being perfectly acceptable to steal them. One may feel justified at first, but you soon realize that there is no real reason to illegally download and use something that has no value. Why is it so hard to understand that, when they illegally download any software and use it, they are in fact giving that product value. I am quite sure that if the product was really "nothing" they would not waste their time with it. Gold is not valuable simply because it is gold, it is valuable because we have made it so. I wonder if it is justifiable to go around stealing a particular car model simply because that model is not as good as another. I also wonder if car thieves would get away with doing so if they were brought to justice in front of a judge and a jury of their peers. No matter how you see it, the undisputable truth is that the simple action of taking something that they have no right to take makes them criminals regardless of how hard they try to convince themselves otherwise. The saddest fact though is the number of people that simply choose not to pay for software and the indication of what they are capable of doing given the chance of getting away with it!

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