
We are pleased to announce the publication of the version 1.2.x free upgrade for our CYYZ, Toronto - Pearson Intl. scenery. This is a comprehensive upgrade aimed at fine-tuning the overall look and feel of the scenery and improving its overall display performance in both FS2004 and FSX. The upgrade installers are available for download here.
We are pleased to announce the release of our KDFW, Dallas - Fort Worth International Airport scenery. For details and purchase information please visit the product page.
Please realize that: 1) Due to the extreme complexity of this airport and the amount of time it took to produce the scenery, a significant price increase was applied to this scenery only. The product is offered in two versions sold separately. There is no discount for an upgrade from the FS2004 version to the FSX version; 2) KDFW is by far the most complex scenery that we have ever attempted. We are, however, quite pleased with the results as better than reasonable performance was achieved in today's average computer without sacrificing the level of detail and accuracy that characterizes our products. It is imperative that you read and understand the hardware requirements that are included in the scenery description before purchasing this scenery. This scenery is most definitely not for you if your computer is a laptop, an unimproved/basic model of any age (i.e. basic graphics display capabilities) and/or older than 6 months!
With seven active runways, three traffic control towers, five large terminals and well over 150 jetway-equipped boarding gates, KDFW is simply massive. Despite never being a "major" international gateway, it has ranked among the top 10 busiest airports in the world every year since its opening back in the 1970's. DFW has managed to maintain its status even after Delta's departure from terminal E a few years back. This is due entirely to the continuously increasing number of domestic and international destinations offered by American Airlines and its regional subsidiaries which now occupy four of DFW's five terminals.
DFW's terminals were originally designed to minimize the parking/curbside-to-boarding gate distance, a unique concept among major airports at the time. While clearly benefiting departing local travelers, it was also a nightmare for the great majority of users including locals arriving at gates located far away from their original departure gate and most importantly those connecting between flights at American Airline's main transcontinental hub. An ineffective people mover and the lack of other means of "indoors" transportation resulted in simply unreasonable walking distances for most passengers. Fortunately, KDFW has been able to evolve in order to better fit its role as the quintessential airline "hub". A new elevated train connecting all five terminals not only offers a quicker and less physically demanding way to reach your departure gate, but it has also become DFW's most easily recognizable architectural feature. With its metamorphosis completed and the addition of a modern and definitely more attractive international terminal, KDFW's role as a key component of the US air transportation network is assured for the foreseeable future.
We have just published a comprehensive free upgrade for our "KDAL, Dallas Love Field" scenery. The long-overdue upgrade includes numerous major improvements meant to bring this scenery -our second release published nearly three years ago- to our current standards of quality and performance. The most noticeable improvements include entirely new ground textures carefully blended with the surrounding terrain, displaying water effects and seasonal changes, and formatted for each specific version of the simulator; entirely new and more accurate Gmax models for all airfield equipment components (approach light fixtures, runway threshold light fixtures, and taxiway hold-short warning light fixtures); entirely new ramp illumination fixtures and effects; relocated taxiway signs and markings; improved ramp markings at all airline gates; entirely new Gmax models for most major GA and maintenance hangars employing significantly more efficient texturing techniques; refined and optimized Gmax models for the main terminal, the control tower and the west concourse (Southwest's concourse); and fine-tuned AFCAD files.
We want to take this opportunity to ease the concerns expressed by some of our most loyal customers regarding the lack of information about our upcoming releases. We want to assure you that our agenda is full until at least 2012 with a line up of sceneries that includes many exciting and remarkable airports. For a variety of reasons not worthy of any discussion we have decided to keep our plans to ourselves from now on. Please do not hesitate to share your wishes with us though. As you will eventually will find out, we have most definitely been listening.
Currently, our products do not offer animated jetways (jet bridges) or service vehicles. We do not expect this fact to change in the near future. Animated jetways and vehicles are not a priority in our designs. We rather dedicate precious system resources to achieving the highest possible level of detail regarding essential airport features and graphic accuracy. With over eighteen (18) years of flight simulator experience, we consider our knowledge of flight simulator scenery add-ons to be excellent. We have purchased and experienced products from every single developer that has ever published their work as well as most developers that have kindly offered their products as freeware. We know exactly how our products compare to other products, including artistic quality, technical accuracy, and product features. We are quite aware that our sceneries lack some animated features and, in most cases, they are incompatible with default versions of such animated features (specifically animated vehicles and jetways in FSX). If such features are critical to you, please select sceneries by other developers that may be more likely to satisfy your wishes.
BluePrint sceneries are uniquely designed, advanced add-ons for the Microsoft Flight Simulator. They are intended to satisfy the needs of experienced pilots and offered in two versions developed and sold separately, one for FS2004 (FS9) and another for FSX.
Our sceneries are designed following a few simple premises:
BluePrint Simulations was born from the desire to share our vision of what a simulator airport scenery should be from a pilot's point of view. Contributions from groups like PMDG, FeelThere, PSS and LevelD have taken the flight experience to an unbelievable degree of realism and accuracy that any pilot can appreciate. Groups like SimFlyers, SimWings and Aerosoft, FlyTampa, Imagine and many others have taken the ground experience to a new level, providing increasingly realistic environments for the pilots to enjoy while on the ground. From the early days of SimFlyer's "Service Armada", their vision has diverged from our own as they have paid increasing attention to moving vehicles and animations that make the airport come alive. As a pilot, however, I felt the need for increased realism in the airport itself, from runway and taxiway location to the look and feel of terminals and other building.
We did not embark in this adventure to improve or replace what other developers are already offering. We are doing it to offer an alternative that satisfies our vision of what we want to encounter once we start the engines and taxi to the runway or when we land and taxi to the gate. Our sceneries are for virtual pilots that spend 99% of their time flying and would like the few critical moments during departure and arrival to be experienced in "real" airports. Isn't it annoying to fly a great approach to find out that the runway has been "moved" to fit the custom-made ground layout? Isn't it frustrating to hunt for a taxiway while trying to keep the aircraft on the centerline during a heavy cross-wind landing because the taxiways do not actually match the airport's diagram? Isn't it annoying to try to find that gate that you know should be there where you left it the last time you visited the airport in real life? If your answer to any of these questions is "yes", you are likely to enjoy our sceneries. If you are instead annoyed when you arrive at the gate and the ground crews are not ready to unload the baggage, or when you are ready to push back and you cannot see the jetway undocking, or when you know that an American 757 should be on the next gate ready to push back on its way to Orange County, then our designs are just not for you.
The needs of "Airport Simulation" enthusiasts are unlikely to be met by our designs. There are no moving vehicles or animated jetways. There are no advanced AI traffic operations. What you will find is the most realistic rendering of the airfield available today including runway and taxiway locations, terminal buildings and other structures as well as ground features such as freeway interchanges and bodies of water that you know should be there as you approach. If you are an AI fan or airport simulation enthusiast, you are likely to be familiar with Lee Swordy's AFCAD2 software and/or Project AI to mention just two of many options available to customize the airport environment. If you are not interesting learning to use Gmax or 3DsMax to create your own terminals, perhaps you will appreciate our designs as great looking stages where you can create airport simulation masterpieces!
As we once again renew our commitment to press ahead, we do it with the firm conviction that our original motivation remains strong and true.
At BluePrint Simulations we are committed to producing scenery add-ons for the Microsoft® Flight Simulator of the highest-quality possible. We are also very proud to stand behind each and every one of our products because we truly believe that, at the time each scenery was released, it reflected our very best effort and its quality was limited by our design resources and not by our lack of dedication and passion for both aviation and the flight simulation hobby. We do, however, realize that no software developer's product is flawless, and that there is always a need for enhancements and upgrades
Consequently, we will continue to offer free fixes and upgrades with the sole intention of maintaining an even level of quality across all our product line regardless of the release date of each individual scenery. Currently we spend about 25% of our time working on scenery upgrades. Unlike most flight simulator add-on manufacturers, the release of our products does not mean the end of the design effort. With each new scenery, we introduce new features and we learn and discover new techniques. This effort has been particularly evident in the design of replacement ground textures, transparency effects and ground markings. Less evident are huge improvements in design and texturing efficiency and have enabled us to steadily increase the complexity of our sceneries.
While we continue to discourage destructive criticism and unfair or superfluous comparisons with other designers, it is no small measure thanks to our customer's constructive criticism and feedback that we have been able to identify areas in need of refinement or improvement. In most cases, feedback from a singe customer has sparked countless hours of development and the incorporation of new or improved features in the subsequent sceneries as well as in the upgrades for older ones.
The bottom line is that we will never be satisfied with the quality of our products. So we invite you to visit our web page frequently. You ever know what new improvements you will find. Please note that we now highlight the release of new upgrades along with the release of new sceneries at the very top of this page.
All our sceneries are sold directly from this web site by BMT Micro, Inc of Wilmington, NC on behalf of OnDuty Support Systems, LLC. OnDuty Support Systems, LLC of Camarillo, CA is the sole proprietor of the BluePrint Simulations brand and all of the rights associated with its authorship, sales and distribution.
BluePrint Simulations sceneries are also sold by other web-based retail stores. The internet stores authorized to sell BluePrint Simulation sceneries at this time are SimMarket, PC Aviator, Simulshop, SimNetwork and Alpha Flight. Sceneries purchased or downloaded from any other web site or software store, unless authorized in writing by Blueprint Simulations or OnDuty Support Systems, LLC, are considered pirated copies. Any individual possessing a copy of any of our sceneries that was obtained from any source other than the listed above after August 30th, 2008 is in violation of the product's license agreement and all applicable US copyright laws. Those individuals will be reported to the FBI to be prosecuted to the full extent of the law.
Please read the Customer Support and Product Return policies before purchasing any BluePrint Simulations product from this web site or any other internet retailer. The return policies can be found in the support section of this web page or by clicking here.
Please read the End User License Agreement before installing any BluePrint Simulations product.
The thought that, simply because you are not likely to be caught, it is ok to steal software is perhaps the most widespread misconception of all times. This fact, however, does not make it less of a crime committed against fellow human beings that, for the most part, are simply trying to make a living to put food on their children's table and shelter over their children's heads. Some out there, however, just seem incapable of grasping the idea that "software" is the fruit of someone else's hard work, dedication and creativity. I wonder how they would feel if a criminal were to surprise them in a dark or isolated area of town and, simply because the criminal was not likely to be seen by any one, took their paycheck - for most the tangible fruit of their hard work and dedication. The truth is that there are a huge number of people that choose to steal. Those people are labeled criminals by society and punished when caught. The interesting fact, however, is that those of you that choose to steal software fail to identify yourselves with those "real" criminals that you would not hesitate to put away for a very long time if you were a victim of their crime.
I have been told by some that, because my sceneries are not perfect, they are "entitled" to download and use them at will. In other words, it appears to be their opinion that my products are worth what they are paying, nothing! Being worthless makes them common property thus being perfectly acceptable to steal them. One may feel justified at first, but you soon realize that there is no real reason to illegally download and use something that has no value. Why is it so hard to understand that, when they illegally download any software and use it, they are in fact giving that product value. I am quite sure that if the product was really "nothing" they would not waste their time with it. Gold is not valuable simply because it is gold, it is valuable because we have made it so. I wonder if it is justifiable to go around stealing a particular car model simply because that model is not as good as another. I also wonder if car thiefs would get away with doing so if they were brought to justice in front of a judge and a jury of their peers. No matter how you see it, the undisputable truth is that the simple action of taking something that they have no right to take makes them criminals regardless of how hard they try to convince themselves otherwise. The saddest fact though is the number of people that simply choose not to pay for software and the indication of what they are capable of doing given the chance of getting away with it!