Scenery Description
Scenery Features
FS2004 Documentation
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The scenery is part of a package also including SAEZ, Buenos Aires - Ezeiza Intl. The package is offered in two versions sold separately, one for FS2004 and another for FSX.
Each version is sold for US$ 15.00

SVMI or "Aeropuerto Internacional Simon Bolivar" serves the city of Caracas, Venezuela. Historically know as Maiquetia, SVMI has been in operation since the dawn of aviation when airlines like Pan Am pioneered commercial flights across the Caribbean Sea bound for South America. Its prime location on the northern coast of the South American continent made it the ideal first and last stop before the crossing thus earning the qualification of "Gateway" to South America and the Caribbean. SVMI has, at one time or another, offered service to all major cities in South America, the east coast of North America, the Caribbean and Europe. While having been much busier at other times, SVMI continues to be an important crossroad for intercontinental flight.

SVMI was the home to Viasa (Venezolana Internacional de Aviacion, S.A.), one of the pioneering airlines in the South America - Europe passenger routes. It was also home to Aeropostal and the Pan Am affiliated Avensa (Aerovias Venezolanas S.A.), two of the oldest airlines in the world. The ongoing deterioration of the Venezuelan aviation industry resulted in the sad demise around the turn of the century of these airlines which are yet to be replaced by another worthy of such distinguished heritage. The lack of a major flag carrier has been compensated by service by numerous international airlines from all over the western hemisphere.

Interestingly, SVMI is considered to be the DC9 enthusiast heaven. DC9s (on their -30 and -50 series versions) were once the backbone of the Avensa and Aeropostal fleets. Being strong and reliable, those same aircraft have been handed down from airline to airline and still constitute the bulk of SVMI's domestic and regional operations.

SVMI is located in the only sizable portion of semi-flat land between the mountains surrounding the city of Caracas and the Caribbean Sea. Numerous development and renovation projects have resulted in the current terminal complex that includes a Domestic Terminal and an International Terminal. Those facilities have been in operation since the late 1970s. At opening, they boasted major works of art by local artists that include the floor of the passenger check-in hall in the international terminal and two enormous colored glass murals in the check-in hall of the domestic terminal. Both pieces have been preserved and can still be admired today. The most recent round of improvements still underway resulted in the expansion and complete renovation and modernization both inside and out of the international terminal. We have rendered both terminals as they exist today with luxury of detail.

SVMI has two semi-parallel runways, 9/27 and 10/28, the former being the original runway that has been in operation for many decades. When runway 9/27 was the only runway, the approach to runway 9 (used 99% of the time due to the prevailing trade winds from the east) was considered one of the most dangerous approaches, especially at night or under low visibility conditions without the advantages of an ILS. We invite you to explore SVMI to find our the reason for such distinction. Runway 10/28 entered operation at the same time as the current terminals did, easing the challenges of the approach. Nonetheless, minor deviations from the proper approach course will continue to result in unscheduled, violent landings either on the side of a mountain or in the Caribbean Sea.

  • Custom-made optimized Gmax models of the two terminals, the traffic control tower, the auxiliary terminal, the maintenance facilities and the cargo terminal
  • Custom-made, optimized textures for all Gmax generated buildings. In the FSX version, reflective effects were used in the textures of all major buildings
  • Custom-made, high-resolution photo real ground textures in and around the airport including water effects
  • Accurate runway and taxiway layouts, including detailed markings and signs
  • Three levels of scenery complexity and detail:
    • NORMAL complexity includes terrain texturing, autogen vegetation, airport layout with taxiway signs and basic navigation equipment models (actual localizer and glide slope radio signals are available regardless of the scenery complexity setting), most buildings within the field’s boundaries including the four terminals, the air traffic control tower and general aviation, cargo and maintenance facilities
    • VERY DENSE complexity adds detailed instrument approach lighting system models, static ramp vehicles (optional) and infield trees (optional)
    • EXTREMELY DENSE complexity adds elevated airport access roads. EXTREMELY DENSE complexity setting is recommended for computer systems equipped with advanced CPUs (Intel Core2 Quad) and video rendering resources (nVidia GeForce 8000 series or better). For suggested hardware configuration see below
  • Custom-made, advanced AI mapping file including realistic gate and parking spot assignments*

* AI parking spots were fitted to accommodate specific aircraft models (including default MSFS aircraft) and we cannot guarantee that they will accommodate your favorite AI models. Customization and tweaking of the AI mapping file will most likely be necessary. Most gates were assigned to airlines operating at CYYZ in the most accurate configuration possible based on information available to the public. Parking spot specs and gate assignments are available in the enclosed documentation.

Software Compatibility:

FS2004 (FS9) or FSX and Windows XP, Windows Vista or Windows 7 (All versions)

Hardware Requirements:

BluePrint Sceneries are designed to work properly in today’s average computer.  For optimum performance while taking advantage of most scenery features we suggest the following hardware configuration:

For the FS2004 version:

  • Intel Core 2 or Core Duo CPU or better  (6400 @ 2 x 2.13 GHz fully tested) 
  • 4 GB RAM (fully tested)
  • nVidia 7000 series video processor  with 256-bit memory interface and 512 MB dedicated video memory or better (nVidia GeForce 7950 GT  fully tested).  nVidia 8000 series video processor may be required for best performance when using the EXTREMELY DENSE scenery complexity setting (nVidia GeForce 8800 GT fully tested)

For the FSX version:

  • Intel Core 2 or Core Duo CPU or better  (6400 @ 2 x 2.13 GHz fully tested)
  • 4 GB RAM (fully tested)
  • nVidia 7000 series video processor  with 256-bit memory interface and 512 MB dedicated video memory or better (nVidia GeForce 7950 GT  fully tested).  nVidia 8000 series video processor may be required for best performance when using the EXTREMELY DENSE scenery complexity setting (nVidia GeForce 8800 GT fully tested)

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